VR and Litigation
As a forensic animator, my job is to create animations which accurately communicate the findings of an accident. These animations have proven to be highly effective in communicating detailed analysis; but what if you could put the jury, judge, mediator, attorney and/or opposing experts in the environment? What if you could allow them to see the incident from a witness’s point of view, or from the driver’s point of view? Advances in computation and optics have laid the groundwork for a revolutionary new expressive medium.
I present to you, Virtual reality (“VR”), an immersive visualization tool. Virtual Reality is the simulation of computer generated environments that can be interacted with in seemingly real or physical way. Rather than experiencing a loss of spatial information by displaying it on a 2D medium, such a flat screen, VR places the viewer into a specific perspective within the scene. The user has authorship over their own movements, granting him or her the ability to move and gaze around the space physically, looking right and left, behind, and up and down. In essence, the viewer has the opportunity to inspect and understand every detail of the scene by exploring it in the most natural way possible, moving your body as you would in real life. VR tricks your brain into believing you are actually there, commonly called “immersion”. What better way to build an understanding of complex 3D relationships than to place yourself right in the middle of the environment, letting you experience and view information from every possible angle.
At Kineticorp, we envision the revolutionary potential that VR offers as a communication tool. Currently we are rebuilding some of our previous traditional animations to re-envision them for use in virtual headsets. Developing interactive demo’s from different kinds of accidents is paving the way for effectively bringing this technology to the court room in the near future.